Tower Blast! DevLog 02 — Many Skies, One Tower
The tower never changes. Everything around it does — and the transitions turned out to be harder than the themes.
Read 7 minFresh from the build. Essays on craft and dev logs, specific enough to show the decisions behind the work.
The tower never changes. Everything around it does — and the transitions turned out to be harder than the themes.
Read 7 minRemoving the level system took an afternoon. Finding out what the levels had been hiding took longer.
Read 6 minWe don't draw boundaries because it's tidy. We draw them because a seam is the only way to swap a network, or to run the game without the game.
Read 7 minOur camera takes 2.5 seconds to rise and 1 second to fall. That asymmetry is the studio in one number.
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