Casual games, seriously made.

We engineer casual games to feel effortless. Tower Blast! is our first proof: a polished mobile puzzle built to stay readable, responsive, and worth one more run.

See our games

From cozy puzzles to connected worlds.

Three acts. Deepen the craft, connect players, then take the same systems to desktop scale.

Now

Casual, polished.

Mobile puzzles for five minutes or an evening: small scope, exact feel, real polish.

Next

Casual, connected.

Real-time casual play with friends, running on the backend we're building today.

Beyond

Worlds you can operate.

Deep PC simulators — the same systems, taken to desktop scale.

Wherever the genre goes, the same systems carry it.

A studio of two.

Co-Founder · Lead Game & Backend Developer

Ömür Efe Güçlü

Ömür writes the code: game logic, backend, netcode, and the difficulty tuning that decides how a run feels — plus the unglamorous work of keeping all of it easy to change.

Co-Founder · 3D Artist & Animator

Deniz Şeker

Deniz makes the art: 3D modelling, animation, and the game's visual character — built in Blender, Unity, and Photoshop, aiming for a style you recognize at a glance.